Virtual Reality (VR), has changed more in the last year than it has in the last decade. The cost of using VR, and the various solutions, are prompting many people to start piloting VR applications in the classroom. Many of these VR concepts are actually AR, or Augmented Reality, concepts.
Here are a few recent updates everyone should read regarding VR.
Students in the San Francisco Unified School District and Polk County Public Schools in Florida are the first to use Nearpod VR virtual reality lesson plans. Using branded Google Cardboards, teachers can send classes on over 25 virtual field trip lessons that will offer first-person tours of the ancient pyramids of Egypt, the caves on Easter Island, the marine biomes of the Great Barrier Reef, Mars, patriotic landmarks across the U.S., and the tallest buildings in the world in Dubai.
The race to explore the wide open frontier of virtual reality attracts all types. Game designers, filmmakers, and theatre artists are all trying their hands at crafting entertainment of all sorts. We’ve also seen journalists develop new ways of immersing audiences in true-life tales, and UX designers start to solve the puzzles of computing in VR. What I want to talk to you about today, however, is a part of the tech sector that isn’t as ‘sexy’ as those, but in the long run it can prove to be as important, if not more so. The subject at hand: educational technology.